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1. Sticky:Hotfix Charlie - Final Numbers - in Feedback/Requests [original thread]
Temias Mercurial wrote: Rather than telling be to think before posting, you should be working on wording your voice correctly and define it. If ADS usually run away, and rarely are they possible to destroy with swarms, then why are you concern...
- by Dalton Smithe - at 2014.08.12 18:26:00
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2. Sticky:Hotfix Charlie - Final Numbers - in Feedback/Requests [original thread]
Temias Mercurial wrote: Dalton Smithe wrote: CCP Rattati wrote: Dear players, the final numbers have gone into QA testing and eventual deployment. As per usual, a Devblog will be posted after the hotfix has been successfully deployed. ...
- by Dalton Smithe - at 2014.08.11 14:48:00
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3. Sticky:Hotfix Charlie - Final Numbers - in Feedback/Requests [original thread]
CCP Rattati wrote: Dear players, the final numbers have gone into QA testing and eventual deployment. As per usual, a Devblog will be posted after the hotfix has been successfully deployed. You can find them here: Hotfix Charlie - Final Nu...
- by Dalton Smithe - at 2014.08.09 01:17:00
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4. the problem with ADS - in Feedback/Requests [original thread]
Apothecary Za'ki wrote: the problem with Advanced dropships, namely the assault one is its dominance on the field as most ADS pilots will just use the nose mounted gun to get safe easy kills on infantry thus not really giving much chance to mou...
- by Dalton Smithe - at 2014.08.06 21:30:00
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5. Sticky:Hotfix Charlie - Installation eHP - in Feedback/Requests [original thread]
501st Headstrong wrote: Dalton Smithe wrote: CCP Rattati wrote: Everyone, as you know we want to make them more durable so they become a part of the strategy and tactics of every battle. Our proposal is that turrets will go from Shield...
- by Dalton Smithe - at 2014.07.26 21:00:00
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6. Sticky:Hotfix Charlie - Installation eHP - in Feedback/Requests [original thread]
CCP Rattati wrote: Everyone, as you know we want to make them more durable so they become a part of the strategy and tactics of every battle. Our proposal is that turrets will go from Shield 750 Armor 3.015 to Shield 2.000 Armor 10.000 s...
- by Dalton Smithe - at 2014.07.26 16:57:00
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7. Hotfix Charlie - Completely Balancing the Rifles - in Feedback/Requests [original thread]
Monkey MAC wrote: Dalton Smithe wrote: Monkey MAC wrote: Adipem Nothi wrote: Monkey MAC wrote: The Combat Rifle is officially the worst Assault Variant Rifle Officially, huh? So many people using a bad weapon doing so well. Th...
- by Dalton Smithe - at 2014.07.07 02:54:00
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8. Hotfix Charlie - Completely Balancing the Rifles - in Feedback/Requests [original thread]
Monkey MAC wrote: Adipem Nothi wrote: Monkey MAC wrote: The Combat Rifle is officially the worst Assault Variant Rifle Officially, huh? So many people using a bad weapon doing so well. Thank goodness they aren't using a good weapon....
- by Dalton Smithe - at 2014.07.02 22:34:00
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9. Rail gun shell speed - in Feedback/Requests [original thread]
Beld Errmon wrote: Why would I bother to read the entire thread, rail tankers are only interested in 2 things, nuking everything and doing it from safety. Nice try, I'm not biting....go get your food somewhere else....
- by Dalton Smithe - at 2014.06.18 11:18:00
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10. Rail gun shell speed - in Feedback/Requests [original thread]
Beld Errmon wrote: so basically give railguns back their range so you can sit in the redline and 2 shot any vehicle you see without risking a tank, you can have the range back when my dropship is allowed to stay in your redline for longer than ...
- by Dalton Smithe - at 2014.06.18 04:08:00
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11. Rail gun shell speed - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: I think Ghaz/Dalton were referring to Large Railguns. Ghaz did the maths and showed that a Hardened, Plated Incubus couldn't stand up to three hits from a Railgun at ADV/PRO level, and I believe that is without even facto...
- by Dalton Smithe - at 2014.06.17 22:08:00
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12. Rail gun shell speed - in Feedback/Requests [original thread]
XxGhazbaranxX wrote: Dalton Smithe wrote: Your sidestepping the issue, regardless of what your numbers say, the issue of catapulting upward is a problem. It's not a problem I gave you the numbers; I use tanks and am an ADS Pilot. I kn...
- by Dalton Smithe - at 2014.06.17 11:26:00
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13. Rail gun shell speed - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Dalton Smithe wrote: Kallas Hallytyr wrote: Finding holes in not difficult in such a porous argument... No need to be ignorant and disrespectful. He says, dismissing numbers/facts and experiences... Please,...
- by Dalton Smithe - at 2014.06.17 03:55:00
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14. Rail gun shell speed - in Feedback/Requests [original thread]
XxGhazbaranxX wrote: Dalton Smithe wrote: Kallas Hallytyr wrote: XxGhazbaranxX wrote: Dalton Smithe wrote: When I hit a drop ship 3 times and he simply climbs out of range there is something wrong with that. I'm not saying that it s...
- by Dalton Smithe - at 2014.06.16 21:09:00
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15. Rail gun shell speed - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Finding holes in not difficult in such a porous argument... No need to be ignorant and disrespectful.
- by Dalton Smithe - at 2014.06.16 21:04:00
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16. Rail gun shell speed - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: XxGhazbaranxX wrote: Dalton Smithe wrote: When I hit a drop ship 3 times and he simply climbs out of range there is something wrong with that. I'm not saying that it should be impossible to escape, I am just saying ...
- by Dalton Smithe - at 2014.06.16 17:42:00
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17. Rail gun shell speed - in Feedback/Requests [original thread]
XxGhazbaranxX wrote: Dalton Smithe wrote: I understand why they reduced the range, the abuse was pretty bad, but now, drop ship pilots are abusing their ability to climb out of any weapon range. Either way, if you balance one thing, someon...
- by Dalton Smithe - at 2014.06.16 14:38:00
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18. Rail gun shell speed - in Feedback/Requests [original thread]
Pvt Numnutz wrote: Dalton Smithe wrote: Pvt Numnutz wrote: Hi, I'm a dedicated dropship pilot. I do hope you understand the reasoning behind the reduced range of the large rail turret as it was put in place for a reason. As to your sugges...
- by Dalton Smithe - at 2014.06.16 13:33:00
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19. Rail gun shell speed - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Currently, the Fire Interval is 1.4 (in CCP units) which roughly translates to being the average human reaction time. This is why any assertion that dropships 'abusing' the reduced range of Railguns is simply hyperbolic n...
- by Dalton Smithe - at 2014.06.16 13:25:00
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20. Rail gun shell speed - in Feedback/Requests [original thread]
Pvt Numnutz wrote: Hi, I'm a dedicated dropship pilot. I do hope you understand the reasoning behind the reduced range of the large rail turret as it was put in place for a reason. As to your suggestion I find it interesting. From a gameplay as...
- by Dalton Smithe - at 2014.06.16 06:11:00
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